Classes[]
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Pets[]
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Generalized Progress[]
Significant References within the game. Warning; Subject to Change. | ||
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Phase 0 |
0 ~ e10 | |
Beginning of the game up to Attributes | ||
Phase 1 |
e10 ~ e33 | |
Experimental portion of early game, noted progression until Voidmancer | ||
Phase 2 |
e33 ~ e60 | |
Beginning to Tier 2 Pets | ||
Phase 3 |
e60 ~ e100 | |
Working on challenges, Trials, and unlocking Paragon (Items at P 8 - e80 Mysteries) | ||
Phase 4 |
e100 ~ e200 | |
Progress & Unlock most Classes, and collect Items | ||
Phase 5 |
e200 ~ e300 | |
Mid Game Progression, Slightly longer runs
Collect Achievements, Finish Challenges, Unlock Items | ||
Phase 6 |
e300 ~ e400 | |
Tier 2 Classes and Realm | ||
Phase 7 |
e400 ~ e600 | |
T3 pets and Pantheon
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Phase 8 |
e650 ~ e900 | |
End Game |
Detailed Progress[]
You look inside the book, and it reveals old Legends of the past of powerful Mages and their techniques, though most seem far outdated and different in this new world. Maybe there is something of importance to you that could help you better undersand this strange world?
There are many clickable links & hidden content for these guides of past versions.
Note: if you want to know how to play a class, search for its guide. Alternatively, check the page dedicated to the class, as in most cases they are linked in there.
Starting Game (0 ~ e10)[]
Starting Game | ||
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Mysteries | Build | |
0 ~ e10 | Apprentice / Homunculus | Great for getting a new class, is especially great for getting Voidmancer. |
0 ~ e10 | Druid / Golem | The best early game class with a good guide, Native Freshfood: A Druid Introduction |
Early Game (e10 ~ e33)[]
Early game | ||||
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Mysteries | Build | |||
e10 ~ e33 | Druid / Golem / Devourer | Still the best option around, Native Freshfood: A Druid Introduction | ||
e10 ~ e20+ | Necromancer / Zombie | Benefits from Longer runs. | ||
e12 ~ e25 | Arcanist / Devourer | Benefits from Spells cast, but eats Spell shards
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e12 ~ e25+ | Arcanist / Voidfiend | Benefits from casting Spells and Void Mana | ||
e10 ~ e33 | Demonologist / Voidfiend | Spells accelerate Voidfiend's growth . Generates more Void Mana with a stronger effect . | ||
e25 ~ e33 | Prodigy / Voidfiend | Benefits from Sources and Powerful Spells & collecting a bunch of Void Mana
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Post-Early Game (e33 ~ e55)[]
Post-Early Game | ||||
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Mysteries | Build | |||
e33 ~ e55+ | Druid / Golem / Devourer | Is this combo still around?!?! You'd think I'm joking, but nope Native Freshfood: A Druid Introduction | ||
e33 ~ e60+ | Voidmancer / Voidfiend // Interrogator | Benefits from Void Entities & Void Mana
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e33 ~ e55+ | Prodigy / Voidfiend | Benefits from Void Mana and Powerful Spells |
Challenge Realm (e50 ~ e85)[]
Challenge Realm | ||||
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Mysteries | Build | |||
e65 ~ e75 | Exorcist / Interrogator | Benefits from Excess Hallowed Clicks
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e60 ~ e100+ | Necromancer / Risen Giant | Benefits from Idle Mode for Long Periods of time | ||
e50+ | Prodigy / Interrogator | Benefits from Powerful Spells | ||
e70~e100 | Voidmancer / Arcanaworg | Requires Arcanaworg unlocked. Spams Void Syphon for massive Void Mana buildup.
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e80~e145+ | Demonologist / Voidterror -> Pit Lord | Requires Pit Lord unlocked and 25 wisdom. Also requires Voidterror and 60 insight.
Benefits from high pet experience allowing to reach T2 pets quickly. Recommended attributes (besides the ones required for pets) priority: Spellcraft; Mastery; Empathy. Use Hellrage with Voidterror to get more void mana. Level pets and burst with Hellstorm. Other spells to burst with: Hellrage, Goblet Of Fire, Reap What You Sow, Ritual Of Power, Empower. One exile should take only a few minutes. |
Mid Game (e85 ~ e110)[]
Mid Game | ||||
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Mysteries | Build | |||
e85 ~ e100+ | Necromancer / Risen Giant | Benefits from Longer runs and Stacking Nightfall | ||
e90-e200+ | Chronomancer / Risen Giant | Need to jump through a few hoops to get started this early, but can go far Chronomancer Guide Updated | ||
e90 ~ e110 Mysteries | Prodigy / Spellhound > Arcanaworg | 100 Spellcraft
100 Mastery 40 Insight ~120 Intelligence Use the Prodigy and Spellhound at Spellhound > Arcanaworg, using the buff of Prodigy (Alter the Laws, Primal Power, True Sorcery and Ley Overdrive), with autoclicks (Conjure Manabeast[2x shards]) and finally eternal combo with Kelphior's Black Beam charged every time active from ability of Arcanaworg. | ||
e90 ~ e100+ | Arcanist / Risen Giant // Interrogator | Benefits from stacking Spells like Arcane Infusion & Jas'Aham's Missile Storm | ||
e90 ~ e100 | Prodigy / Devourer | Benefits from Sources Profits & Strong Spells over building up Experience and Levels for Ability power. | ||
e70~e100 | Voidmancer / Arcanaworg | Requires Arcanaworg unlocked. Spams Void Syphon for massive Void Mana buildup.
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e? | Umbramancer / Ebonsand Behemoth | Benefits from offline bonus. | ||
e80+ | Exorcist / Geode | Benefits from unlocking Shattering Strike, Power Of Sacrifice and Spirit Of Valor early. | ||
e80~e145+ | Demonologist / Voidterror -> Pit Lord | Requires Pit Lord unlocked and 25 wisdom. Also requires Voidterror and 60 insight.
Benefits from high pet experience allowing to reach T2 pets quickly. Recommended attributes (besides the ones required for pets) priority: Spellcraft; Mastery; Empathy. Use Hellrage with Voidterror to get more void mana. Level pets and burst with Hellstorm. Other spells to burst with: Hellrage, Goblet Of Fire, Reap What You Sow, Ritual Of Power, Empower. One exile should take only a few minutes. |
Post-Mid Game (e110 ~ e150)[]
Post-Mid Game | ||||
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Mysteries | Build | |||
e110-e200+ | Chronomancer / Risen Giant | Maybe the strongest option in this range Chronomancer Guide Updated | ||
e110 ~ e150 | Arcanist / Anima Construct | Benefits from boosted Incantations and stacking Spells. | ||
e110 ~ e150 | Necromancer / Risen Giant | Benefits from longer runs, including Offline time, to build up Abilities & Idle Bonus. | ||
e110 ~ e150 | Arcanist / Interrogator // Risen Giant // Anima Construct | Benefits from casting & stacking Spells for high profit outloads | ||
e110 ~ e150 | Prodigy / Voidfiend // Arcanaworg | Benefits from stacking Spells and through collecting a bunch of Void Mana | ||
e110 ~ e150 | Prodigy / Anima Construct | Benefits from powerful Incantation Spell mixed with Kelphior's Black Beam | ||
e110 ~ e150 | Voidmancer / Interrogator // Voidfiend | Benefits from collecting a bunch of Void Mana | ||
e114 ~ e145+ | Umbramancer / Arcanaworg / Shadow Stalker | 10-15 Minute runs for e3 boost in progression
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e80~e145+ | Demonologist / Voidterror -> Pit Lord | Requires Pit Lord unlocked and 25 wisdom. Also requires Voidterror and 60 insight.
Benefits from high pet experience allowing to reach T2 pets quickly. Recommended attributes (besides the ones required for pets) priority: Spellcraft; Mastery; Empathy. Use Hellrage with Voidterror to get more void mana. Level pets and burst with Hellstorm. Other spells to burst with: Hellrage, Goblet Of Fire, Reap What You Sow, Ritual Of Power, Empower. One exile should take only a few minutes. |
Late Game (e150 ~ e200)[]
Late Game | ||||
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Mysteries | Build | |||
e150 ~ e200 | Exorcist / Arcanaworg / Archivist | NOTE: this is the evo variant of exorcist, check the other guides for other variants.
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e110-e200+ | Chronomancer / Risen Giant | Still a very strong option, easily completes a lot of achievements like pet levels, autoclicks and compressed time Chronomancer Guide Updated |
Later Game (e200 ~ e300)[]
Later Game | ||||
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Mysteries | Build | |||
e200 ~ e300 | Alchemist / Voidterror | Within this range, exorcist takes a big hit in how OP it is, but Alchemist shines. Read Alchemist guide. | ||
e200 ~ e300 | Exorcist / Archivist / Anima Construct | You want to do buildup on Archivist and burst on Anima Construct.
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e200 ~ e300 | Necromancer / Risen Giant | Benefits from 150 Insight stacking and summoning efficiency items. | ||
e200 ~ e300 | Ironsoul / Anima Construct / Hungerer | Benefits from longer stacking runs. Hungerer gives more burst profit than Anima Construct, but can potentially impact profit by removing milestone bonuses and reduces how long you can burst for. Berzerker is not required. | ||
e200 ~ e300 | IronsoulArcanaworg ->
Simulacrum -> Archivist -> (repeat) |
Ironsoul guide - Build with Arcanaworg and Simulacrum then burst with Archivist. Rinse and repeat.
Berzerker is not required, but a decent set of evocation or character ability power items are recommended. | ||
e200 ~ e300 | Abolisher / Doppelganger | Benefits from high pet level and collected shards.
Scales with item quality. |
End Game (e300 ~ e1000)[]
End Game | |||
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Mysteries | Build | ||
e300 ~ e1000+ | Archon / Soulstealer | Often recommended to beginners due to easiest mechanics and low item requirements. Benefits from high Wizard level (170-180+), high Soulstealer level (200, 225, or 275+), accumulated spell casts using JMS, and passive spell shard collection. Does not require a specific weapon to be successful, but enjoys collecting Enchanting Dust and Bats with Enchanting Membrane and Chiropteric Rod. | |
e300 ~ e1000+ | Oni / Hungerer / Pit Lord | Benefits from high accumulated spell stacks from Berzerker, many Hellholes from Cataclysm, and extremely high pet levels.
The burst of this combo is the most complex in the game. | |
e300 ~ e1000+ | Temporalist / Voidterror | Benefits from high amounts of Quasi-incantation casts, high Time Distortion and skipped time with Temporal Stabilizer, and collected bats.
The burst is the this most complex after Oni (regardless of which pet it uses). | |
e300 ~ e1000+ | Shaman / Risen Giant | Benefits from longer runs, and autoclicks from Branch of the Great Cycle. | |
e300 ~ e1000+ | Desolator / Ebonsand Behemoth | Benefits from accumulated spells, autoclicks, liquid shadow earned and spent with Philosopher's Stone, liquid shadow profits from Black Blade, and high Spellhound levels. | |
e300 ~ e1000+ | Heretic / Voidterror | Another accessible class for beginners with low item requirements but more complex than Archon. Benefits from excess hallowed clicks, the burst of Redeemer, collected void entities, and void mana from Shard Of A Lost Dimension. |
The Abyss (e1000+)[]
The Abyss | |||
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Mysteries | Build | ||
e1000+ | Most T2 | All T2 classes are fairly balanced. Archon is often recommended for beginners due to easy mechanics and low item requirements, or Heretic for similarly low item requirements.
It's a new territory, come join the Discord community and help us explore it! |
Polls[]
Idle Wizard Wiki | ||||||||
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Mechanics | Achievements • Attributes • Expeditions • Collectibles • Criticals • Exile • Experience • Idle Mode • Market • Mysteries • Paragon • Sources • Spells • Upgrades • Void Entities • Weekly Bonus • | |||||||
Paragon | Expeditions • Challenges • Items • Pantheon • Realm Upgrades • Memetics • Ascension Forms | |||||||
Game Resources | Guides • Class / Pet Combos • Image Help • Math • Tips, Tricks, and Help • Troubleshooting Guide • Version History | |||||||
Wiki Resources | TODO • Image Help • Guide to Guides • Templates • Modules | |||||||
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